Atmospheric concept art from a QuantumLegendVault game
Game Development · Shoreditch, London

We build worlds worth getting lost in.

QuantumLegendVault is an independent studio crafting original titles, co-development, and live-ops for PC, console, and mobile — from a converted press hall on Rivington Street.

11
Shipped titles
4.7M
Players reached
2016
Est. in London
QuantumLegendVault designers reviewing a level in the studio
The Studio

A small crew with a jazz-club sensibility for games.

We are eighteen designers, engineers, and artists working out of a single warm-lit room off Rivington Street. We take on a handful of projects each year so every title gets the improvisation, tuning, and late-night playtests it deserves.

From vertical-slice prototypes to full production and post-launch seasons, we own the craft end to end — narrative systems, gameplay feel, tools, and the analytics that keep a live game healthy long after launch.

  • Unreal Engine 5 & Unity specialists in-house
  • Steam, PlayStation, Xbox & mobile shipping experience
  • Playtest lab open every Thursday evening
How We Work

Four movements, from riff to release.

Every engagement follows the same rhythm — transparent milestones, fixed weekly cadence, and pricing you can plan around.

01

Discovery & Vertical Slice

4–6 weeks · from £18,000

We turn your pitch into a playable vertical slice: core loop, art direction test, and a technical plan. You leave with a build you can put in front of publishers and players.

02

Pre-Production Design

6–10 weeks · from £32,000

Systems design, narrative bible, and a production roadmap. We lock scope, staff the team, and stand up the tooling pipeline before a line of shipping code is written.

03

Full Production & Co-Dev

3–12 months · from £24,000 / month

Our team embeds with yours to build the game — gameplay, content, optimisation, and certification for PC and console. Weekly builds, open Jira, and a shared Discord.

04

Live-Ops & Seasons

Ongoing · from £9,500 / month

Post-launch we run the seasons: telemetry dashboards, balance patches, event content, and player-support tooling that keeps retention curves flat instead of falling.

The Crew

The people behind the vault.

A senior team that has shipped across indie darlings and AAA co-productions.

Mara Ellison, Creative Director

Creative Director

Mara Ellison

Fifteen years across narrative-driven RPGs. Leads world-building and the studio’s Thursday playtest ritual.

Devon Achebe, Technical Director

Technical Director

Devon Achebe

Unreal 5 gameplay engineer, ex-console platform team. Owns performance, tooling, and the build pipeline.

Yuki Tanaka, Art Director

Art Director

Yuki Tanaka

Concept-to-shader art lead. Sets the smoky, hand-painted look our titles are known for.

Priya Raman, Head of Live-Ops

Head of Live-Ops

Priya Raman

Turns telemetry into seasons. Ran live services for a 2M-DAU mobile strategy game before joining us.

Voices

What partners say after the credits roll.

They took our rough co-op prototype and shipped a Steam title that hit “Very Positive” in its first week. The vertical slice alone got us funded.
Callum R. · Bristol, UK · March 2025
The live-ops team flattened our week-four churn by 22%. Their telemetry dashboards are now how our whole publishing team reads the game.
Sofia M. · Manchester, UK · January 2025
Embedding their engineers with ours doubled our build velocity. Weekly builds, no drama, and certification passed first try on both consoles.
Henrik L. · Copenhagen, DK · November 2024
Genuinely the best playtest culture I have seen. Every Thursday we learned something that changed the game for the better.
Aisha B. · Shoreditch, London · September 2024
They took our rough co-op prototype and shipped a Steam title that hit “Very Positive” in its first week. The vertical slice alone got us funded.
Callum R. · Bristol, UK · March 2025
The live-ops team flattened our week-four churn by 22%. Their telemetry dashboards are now how our whole publishing team reads the game.
Sofia M. · Manchester, UK · January 2025
Embedding their engineers with ours doubled our build velocity. Weekly builds, no drama, and certification passed first try on both consoles.
Henrik L. · Copenhagen, DK · November 2024
Genuinely the best playtest culture I have seen. Every Thursday we learned something that changed the game for the better.
Aisha B. · Shoreditch, London · September 2024
Studio Dispatch

Devlogs, playtest invites, and release notes.

One considered email a month — behind-the-scenes devlogs, open playtest invitations, and the occasional Steam key. No spam, unsubscribe anytime.

We send at most once a month and never share your address.

Start a Project

Tell us about your game.

Whether you have a napkin sketch or a green-lit production, we reply to every serious enquiry within two working days.

Call the studio

+44 20 7729 3039

Visit us

52B Rivington Street, Shoreditch, London EC2A 3QN

Studio hours

Mon–Fri, 10:00–18:00 · Playtest night Thu until 21:00